As far as I know Simmeon Pilgrim never finished his project to recode the game and there is no tool to bypass the code-wheel questions so until GOG manages to publish these games I'll just have to abandon my in-progress game. Despite having an original code wheel for that game-yes, I still have the original ones-when the old man guarding the bridge asks me three questions (yes, a Monty Python reference) I line up the runes but my answers are always marked as "incorrect" and the game quits. I have a save spot in Curse of the Azure Bonds right now but I can't make any progress past that point. I imagine the folks at Beamdog can sympathize with the legal hurdles of getting the rights to older titles. But, now that they have some help from Joel Billings perhaps it will be a bit easier. “We considered trying to remove the need to use these codes during gameplay (much like we've done with several of our games in the past) but instead decided to opt for leaving that mechanic intact for the sake of a cooler, more authentic old-school experience.” So each game has a printable DIY code wheel for players to construct and a software version as well.įrom the sounds of it, it might be just as difficult to recover the Dragonlance titles, and other SSI games. One of the stranger challenges has been to get the Code Wheels working-the nostalgia-inducing cardboard security devices that came in the SSI Gold Boxes. Considering these were huge games-and not bug free in their release versions-that’s a massive task that the GOG team has been working on since April. Then it they had the not-so-small matter of getting all thirteen running and bug-free for modern systems including Windows 10. They are: the party-based RPG Pool of Radiance its sequels Curse of the Azure Bonds, Secret of the Silver Blades and Pools of Darkness C&C creators Westwood’s minigame RPG Hillsfar the RPG construction kit Unlimited Adventures Westwood’s first-person Eye of the Beholder Trilogy the roguelike FPS Dungeon Hack the two Savage Frontier games and the Ultima Underworld-like Underdark exploration game Menzoberranzan. GOG managed to recover thirteen games this way. We had found the actual rights owners to the Forgotten Realms games, and after several more months of negotiations, they agreed to sell them to us outright.” “As a huge fan of D&D he was willing to help walk us through a detailed history behind SSI mergers and narrow the search down to two potential candidates: Mattel, or Gores Technology Group (who had acquired The Learning Company). With the trail running cold, GOG tracked down SSI’s original President and founder, Joel Billings. Increases your Crit chance with your weapons (+2.For those interested in how this happened: Increases your amount of Armor (+8% per level)įor every action, there is an equal and opposite reactionĭeal damage back to enemies that hit you (Damage scales with your Vitality) Potions restore a percentage of your Max Health and Armor that is lost through encounters with Shredder Commanders or Burden of Metal (+2.5% per level) Increase the damage of your Weapon Crits (+%5 per level) Increases the magnetic distance that makes coins fly toward you. Skill Crits have a bonus chance of becoming Super Crits (+2.5% Super Crit chance) Restore Health for every enemy defeated (Scales with Strength) (+4% HP Gain) Increase the final damage multiplier from Super Crits Increases your movement speed (+10% per level) Increase your Armor Max Block (+4% per level) Increases your Magic Crit chance (+2.5% per level) Increase the damage of your Magic Crits (+5% per level) Gain additional Air Dashes (+1 per level) Improve your Heirloom and shape the air around you to create wind vortices Increases the length of time of status effects (+7.5% per level) This amount can be increased through the Manor upgrades Bed Mill, Pillow Millow and the Etching chambers along with the Master Smith upgrade from the Soul Shop.īend spacetime to make people hot for a little longer These Runes can augment the damage you deal, increase your maximum health or mana, and much more! Each Rune takes a certain amount of Aether and Gold to forge and can be improved further by collecting duplicates of them.Įach Rune also has a weight associated with it as well, which limits how many can be equipped at a time.
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